Consignment
Boots of the Four Winds - 2016 (Green) - C110
Note: This is a Consignment Token (hence the C110), which means a True Dungeon adventurer is selling it through Trent Tokens. But as with all Trent Tokens products, once you've made your purchase, you'll receive a tracking number and your token will be promptly mailed to you!
All the wearer’s successful melee attacks, ranged attacks, and damage-inflicting spells deal +5 Damage as Eldritch. It does not affect spells which do not deal HP damage. It does not affect scrolls, spells emanating from items, nor spells “cast as a scroll”.
If a spell under the influence of Boots of the Four Winds can affect more than one target, the caster gets a total of 5 extra points of Eldritch damage from the boots, not +5 points per target. The caster chooses the recipient(s) of the extra points and may allocate them as s/he sees fit among the eligible recipients.
If a character wearing Boots of the Four Winds can make more than one weapon attack in a round, each successful attack slide deals +5 Eldritch damage. E.g., if a monk wearing these boots hits with both flurry of blows attacks, the boots add a total of +10 Eldritch damage.
This item is part of the Elemental Eldritch Sets.
When at least two items are equipped, the character gains +1 level as well bonuses to healing and/or damage Spells they cast, and weapon attacks. The bonuses gained are as follows:
Tier |
Lvl* |
Heals Cast** |
Dmg† |
2-piece |
+1 |
+4 |
+1 |
3-piece |
+1 |
+6 |
+2 |
4-piece |
+1 |
+8 |
+3 |
5-piece |
+1 |
+10 |
+4 |
*+Level effects never stack
**Only affects cast healing Spells (see “Healing Bonus Note” note below), not special powers, scrolls, wands, etc. A “special power” is not a “Spell”. Rule of thumb: if it’s not printed on the character card under a section titled “Spells”, it’s not a Spell.
Healing Bonus Note: This bonus is for Spells cast by the healer, not Spells cast on the healer–unless the healer and the target are the same person (self-healing.)
Multi-Target Note: Multi-target attacks/heals get a pool of bonus damage/healing which may be allocated among the eligible recipients as the attacker/caster sees fit. It does not grant the full bonus to each target.
†Affects melee, missile (including alchemical weapons), and Spells, but not special powers or items (scrolls, wands, etc.)
- Boots of the Four Winds
- Kilt of Dungeonbane
- Rod of Seven Parts
- Skull of Cavadar
- Supreme Ring of Elemental Command
This Transmuted token required one each of all these items to construct:
- Boots of the East Wind
- Boots of the North Wind
- Boots of the South Wind
- Boots of the West Wind
- Alchemist’s Ink
- Alchemist’s Parchment
- Aragonite
- Darkwood Plank
- Dwarven Steel
- Elven Bismuth
- Enchanter’s Munition
- Minotaur Hide
- Mystic Silk
- Oil of Enchantment
- Philosopher’s Stone
Last Day to Transmute: December 1, 2017