Consignment
Charming Crown - 2017 (Gold) - C110
Note: This is a Consignment Token (hence the C110), which means a True Dungeon adventurer is selling it through Trent Tokens. But as with all Trent Tokens products, once you've made your purchase, you'll receive a tracking number and your token will be promptly mailed to you!
Wearer gains +1 to Will saves for each charm the character has equipped, up to +6. Also imbues user with Psychic Power
This item is part of the Charming set.
When at least three items are equipped, character gains +1 level. There is no four-piece bonus.
- Charming Crown
- Charming Earcuff
- Charming Ring
- Ioun Stone Charming Cabochon
Note: Multiple bonus level effects do not stack.
Psychic Power
Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach will note on the party card when a character has Psychic Potential. Each player–not the coach–will then add up the number of Teeth of Cavadar (ToC) tokens they have equipped. During the adventure, the player may choose to activate one of the Psychic Powers below, so long as s/he has enough unique ToC equipped to qualify for that Power’s tier. Without any ToC equipped, only cell repair may be used. Think of the imbuing tokens as keys that unlock the door to psychic abilities and the ToC as fuel that expand one’s mind after it’s opened.
Under no circumstances may more than one Psychic Power be used per person per adventure. Equipping more ToC does not grant additional manifestations of powers, it grants access to a higher power tier. E.g., if you have three unique ToC equipped, you have access up to the tier 3 power so you could manifest ESP, or control mass, or adjust mass, or cell repair; not all four, not three, not two.
Tier | Power | Description | Duration |
0 | Cell Repair | Heal 4 HP (once) | instant* |
1 | Adjust Mass | Walk on water as if it were solid ground | full room* |
2 | Control Mass | Greatly slow your fall(s) for no damage | full room |
3 | ESP | Monsters cannot Surprise you | full room |
4 | Planar Vision | Ignore the 50% miss chance when attacking incorporeal targets | full room* |
5 | Mind Shield | Negate the effects of a failed Will saving throw (once) | instant |
6 | Energy Adjustment | Negate 5 points of Cold, Fire, Shock, or Sonic damage (once) | instant |
7 | Energy Control | Negate 10 points of Cold, Fire, Shock, or Sonic damage (once) | instant |
**8** | Astral Projection | Gain access to special event*** | n/a |
*Requires a Free Action to activate.
**Unlocked when all seven teeth are transmuted into the final item.
***Details to be announced at a later date. This will be a very cool one-time event held in 2021.